Loli-chan POWER-UP!

I again would like to warn you that this flash sequel is NOT SAFE FOR WORK. Now, if you get caught, then it’s not my fault your mom gets to see you touching yourself.

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Click picture to play the updated version!

Loli-chan gets an upgraded version of her game (which is currently available on the creator’s website, but I uploaded it here anyway, what gives), and this time around, there’s more stuff, more mayhem, and more “fun” for the lolicons.

Aside from the usual game mode (which was explained on the first version), Ver3 of Loli-chan gives you a Practice Mode where you can play the game like it’s Easy Mode. Now, if you feel you really need to do something to poor little Loli-chan, then try the newly modified Hard Mode.

There are some changes in gameplay, though. Aggravating enough, they changed the movement controls from mouse to keyboard arrow keys. And boy, IT’S SLOW AS HELL. Got danmaku? Also, projectile properties got changed. Yellow shots are slower than the normal blue ones now. Lightning bolts are changed to lasers, which fire faster but shorter. There are new gauge projectiles (yellow gauge below when filled fires a barrage of shit) aside from changes on the few existing ones. Items can now be powered up after attaining a specific number of combo hits, which means extended combo time. On Hard Mode, you can make use of a randomly placed heart projectile to prevent you from breaking your combos, which is neat. And lastly, there’s the Omake Mode where it unlocks a new surprise from Loli-chan once you finish the requirements from different modes of the game.

As for me, I’ve done the drill, and I’m not sharing the omake stuff. Try playing for it.

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