The Gallery, and the MMOG Way of Life (Part 2?!)

I’m adding another piece in the gallery after a few minutes of self-idling. This is a finished CG lineart I did back then, I’m sure a lot of people have seen this already, but I’ll still add it in the list for completion purposes.

Sakuya1

Sakuya is ready for the taking.

The original’s a badly patched up scan that I screwed up when I was saving it. I was then having a great regret of my life when I suddenly remembered: “Hey, I can just lineart this. This can be salvaged!”

What a mighty idiot I was for not even thinking straight…

Sak0

The crappy original.

Took me around half a day to finish in total hours, but all was good. Then again, having a crappy original kinda pisses me off.

So, for something off the record (AGAIN), why do I rather play Touhou than MMOGs in a sense that I don’t even go online for a day if I wished to? Well for one thing, IT’S NOT JUST TOUHOU. There’re eroges for the taking! All you have to do is get them, buy them, install the stuff, and savor the oh, so good stuff hidden inside those data saucers. I like lit, I like danmaku, what gives if I can just blast fairies and youkai or read an entirely enticing visual novel over having to whack some random monster for experience FOR EIGHT FRIKKIN HOUUUUUUUUURS!!!

And not a single level-up too.

That’s one perk you’d have to hate on MMOGs: you take out the trash, and you don’t get as much benefit as you deserve as levels go by. So by rule of the crappy book, you move to another location, you kill more powerful monsters, or get killed in the process too. And so we teach our little fragile kids the rule of violence. Not that I can care seeing a kid trying to whack his father with a carpenter’s hammer just so he can enact a Blacksmith’s Hammer Fall on “PVP”. Good job on that, son.

ROScr1

Your Ragnarok Online (a.k.a. RO) gate guard.

So, how do you solve the experience crisis? Of course you spend cash on buying an item that boosts it. Now, now, isn’t that stupid logic? Or maybe a viable marketing strategy pieced together just so you would NEED (not get, not want, NEED) to spend your money off some more after for game time (or time you can spend in the game, which is “extractically” unique).

Game time may not be so for some games that lets players play them for free, but the items are still there. You still need them, you still PAY for them so you can use them, and so the free, becomes UN-free. Oh, and do you also know of a tricky “pet system” that lets you keep pets, but makes them “lose loyalty” (hmmm.. loyalty seems to be a pet layman’s MMOG term already) by a point for a day? Of course, the more days you don’t play, the more loyalty it loses. The more loyalty lost, the more the possibility that the pet will finally leave you and say goodbye. Now, if you’ve got something important, and you forgot to play, what happens? If someone plays a prank on your pet, what happens? See some $$$ flying away now?

DOMOPet1

The evolved Firebat Cat of DOMO

Seriously, I don’t hate MMOGs in general. Heck, I play them! But isn’t it somehow bad for MMOGs to have this kind of reputation lately as more games come and go? You see, it had a good start. It should have a good streak too. By the future, we could even be able to play MMOGs as our own way of life (though that would be like Ghost in the Shell-ishy), but if it’s MMOG = cash, I see some people backing off.

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